Please, if you have any further comments and or questions, post them below. I understand that this will bring frustration, but it's how things are standing as of now.
It's a decision that was not easily made, but I believe it to be necessary going forward. That's really everything I have to say on this. (Easy mode shall remain for accessibility, however.) And quite honestly, keeping tabs of both normal, easy, and intense mode altogether was just. But for now, I believe this is what is best for the game's overall health.
When the game is complete, I would like to consider restoring it. We're handing this over to the community. But those who are interested in keeping it alive are allowed to do so. We officially will not be working on it any further. I don't want this to be the ultimate end of the mode, though. I want to focus on perfecting the base game before even thinking about trying create something like intense mode ever again. I think even adding a different difficulty mode so early on was a bit of a hasty and foolish decision on my part. If Jan stops having fun, Jan stops making the game. In the end, this has no longer become fun for me, and that's when this becomes a serious problem. It was not about creating some ultimate challenge, even if it veered down that path anyway. Rejuvenation was supposed to be a fun project with fun characters, worlds, and experiences. The gatekeeping, the "get good" attitude, the back and forth on who is right and who isn't. This isn't what I wanted this to be. However, the side effects of this mode existing have completely gotten out of control. I understand Intense mode is a feature that is beloved by many. Now, I can see a couple of you heading towards the door, but I ask that you stick around and read the entire post before doing so. I see why Game Freak let go of the idea of challenge modes (For the time being.) So what does this mean? WhatĪm I getting at here? I'm just going to say it plainly.įrom 13.5 on, Intense mode will be removed from the game. I can say with confidence that it is literally impossible to create a difficulty mode that makes everyone happy. Balancing nightmares, being up and front. Things that are our faults, and things that is just there because of Pokemon's inherent gameplay flaws.Įveryone wants something different out of Pokemon, and fundamentally, the way Pokemon is structured, every experience is different depending on the selection of mons available, yes? While this is a good thing, it does come with its own drawbacks. It started out fine, but as the game went further and further, things became quite out of control. I wanna say v4-5? Intense mode as added as an extra challenge for players. This is something that plainly just needs to be said. So, this post has been a long time coming. I'll try to be more frequent with updates. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. That's all I have to show for now! 13.5 progress has been going steadily. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look! Yes, there will be new Aevian forms, of course. Additionally, you can check exactly what you need to do at any given time! So no more guessing! With this you can see which quests are currently active, ones that have been completed and ones that have expired. There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. Both areas will be receiving some clean up and polish. Couple with burnout, a lot of stuff was shelved temporarily. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. There were changes to Terajuma this version, but they were very superficial. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. We're going to have to wait for those games to come out before we even touch those. Obviously, I'm aware of the new forms being revealed in Legends: Arceus. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can.
version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. Why am I taking the time to make a 13.5 update? Well.
#Download opengl 3.3 driver update#
13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once.